For just under a year, from 2010 - 2011, I worked for a start-up company called Gametime Live Sports Services, LLC. where we developed a game called GameSlam. This was an online social game where you can play along with a live game and get live feedback. For example, If you're watching a baseball game, and you think that the batter is going to get a strike, you can put what's called a "tile" that is a strike. If that happens, you will get points.
I was a Junior 2D/3D game artist. I was mainly working on the in-game environment, but would also work on concept work and various other 2D assignments as needed. The software that I used to create the works below are Maya 2011, Zbrush 3.5-4.0 , Photoshop CS5, Unreal Engine, Unity Engine, and Crazy Bump.