Some head construction drawing practice.
Showing posts with label 2d. Show all posts
Showing posts with label 2d. Show all posts
Friday, January 4, 2013
Thursday, January 26, 2012
Gametime Live Sports Services, LLC. - GameSlam
For just under a year, from 2010 - 2011, I worked for a start-up company called Gametime Live Sports Services, LLC. where we developed a game called GameSlam. This was an online social game where you can play along with a live game and get live feedback. For example, If you're watching a baseball game, and you think that the batter is going to get a strike, you can put what's called a "tile" that is a strike. If that happens, you will get points.
I was a Junior 2D/3D game artist. I was mainly working on the in-game environment, but would also work on concept work and various other 2D assignments as needed. The software that I used to create the works below are Maya 2011, Zbrush 3.5-4.0 , Photoshop CS5, Unreal Engine, Unity Engine, and Crazy Bump.
Tuesday, January 24, 2012
Hangout Industries - Superstar City
I wanted to show my work from my past two jobs so you can get a sense of where I'm coming from. Here is work from my first job as an intern 3d artist at Hangout Industries. The game was called Superstar City. It was a fashion game on Facebook where you can dress up and model your avatar to show off your fashion skills. You could also interact with other players and play various games. I was responsible mainly for modeling the online avatars. I would take secondary tasks such as texturing, graphic design, and other various 2d work.




















Labels:
2d,
3d,
facebook,
fashion,
Hangout Industries,
maya,
modeling,
photoshop,
Superstar City,
texturing
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